I do quite like “red light / green light”, but ONLY IF the UI actually does show green… your screenshot shows amber, red, or nothing (white). So if it’s going to be like that, this name isn’t so good.
Instead of highlighting the whole day, just having a traffic light icon where those amber/red warnings icons are would be great.
As for names, I don’t see any GREEN in the feature as it is, so RLGL definitely ain’t right (maybe it missed it). It’s more like built in Overtraining Warning System as a capability within AT. Thereby making AT a suite of complementary components offering a comprehensive training system (including overtraining warning). Or not.
Sure! I can share it in this thread tomorrow if you’re OK with that.
I just checked. You have some training on red days, but then you take 2-4 days off after that. Either because you’re tired or you knew you were going to have time off so you trained a bit more going into that period.
You train on some yellow days, but almost always easy endurance.
It’s those big saturday rides after coming back from a few days off that often trigger a red day the next day.
It handled leadville pretty well for me, but your mileage may vary. I would not come back to training until you feel good. Like if you have a green day and you feel bad still…don’t train.
But if you have a red day and you feel good, don’t train .
My understanding is that RLGL uses workout levels v2.0 (and on the Kona rides screenshot in Nate’s post I assume those workout levels you can see are on unstructured outdoor rides), but that RLGL will be released first. I.e. We won’t see those workout levels, we’ll just see the red or amber lights derived from them.
But I guess the easy answer is that yes, AT all include outdoor rides but only to dial your plan down. I.e. If you go do a hard unstructured outdoor ride that means you now have a red or amber day when a hard workout is scheduled on your plan, then AT will adjust and give you an easy or rest day instead. What it won’t be able to do (yet) is look at an unstructured outdoor ride that actually moves your progression levels up, and then adapt your next planned workout to a harder one accordingly.
If overtraining/fatigue such a large issue for TrainerRoad users that its worth creating a whole feature to try to tackle it, wouldn’t it just be more effective to adapt the majority of the plans to something more… sustainable?
The new Masters Plan is a step in the right direction, and it’s probably the plan that should be the main plan for 95% of users.
Given it works on outside rides and other non TR rides - it seems like people are more than capable of digging themselves into a hole without the TR plan’s help…
Exactly, plenty of people will try and combine their TR plan with a load of other non-TR stuff (crits, club rides etc) and burn themselves out even if the base plan might have been fine.